Development of Android-Based TINTA-QU Application for Islamic Education in Elementary School
DOI:
https://doi.org/10.18326/mudarrisa.v17i2.4061Keywords:
android application, islamic learning, learning media, ADDIE modelAbstract
Objectives: This study aims to develop an interactive and engaging Android application prototype called TINTA-QU (At-Tin, Tajwid, Al-Qur’an Hadits Bersamaku) for learning purposes.
Method: This study used an R&D approach with the ADDIE model. It was conducted in an elementary school in the Sumedang region with a sample of 23 fourth-grade students selected purposively. Data were collected through validation by media and subject matter experts, as well as student response questionnaires. Analysis was performed using percentage calculations to determine the feasibility of the application.
Results: The results show that the TINTA-QU application is feasible for use and received positive responses from experts and students. Interactive multimedia features, tajwid content, and character-based Al-Qur'an material increase student motivation and understanding in Islamic Religious Education learning.
Theoretical Contribution: The results of this study support the application of Multimedia Learning Theory in the context of technology-based Islamic Religious Education and reinforce the ADDIE model in the development of digital media based on Smart Apps Creator (SAC) as a platform for elementary school-level Qur'an learning media.
Implication: This application has the potential to support independent learning and increase learning motivation. Further research is recommended to expand the scope of the material.
References
Adzani, F., Taqiyuddin, A., & Aeni, A. N. (2024). Pengembangan E-Book Interaktif “Quranic Quest” Terkait Materi Mengaji dan Mengkaji Surah At-Tin Pada Pembelajaran PAI Kelas IV SD. Elementeris: Jurnal Ilmiah Pendidikan Dasar Islam, 6(1), 49–59.
Aeni, A. N., Djuanda, D., Maulana, M., Nursaadah, R., & Sopian, S. B. P. (2023). Pengembangan Video Pembelajaran Pendamping Games Edukatif Wordwall Untuk Materi Pai Sekolah Dasar. Muallimuna : Jurnal Madrasah Ibtidaiyah, 8(2), 28. https://doi.org/10.31602/muallimuna.v8i2.9375
Aeni, A. N., Fazriyah, R. R., & Lazuardi, I. (2025). Pengembangan Aplikasi Android “ SIWABARA ” ( Sifat Wajib Bagi Rasul ) menggunakan Metode D & D yang diterapkan dalam Kehidupan Sehari-Hari Pada Pembelajaran SPAI Kelas 4 SD. Kontruktivisme, 17(1), 1–10. https://doi.org/10.35457/konstruk.v17i1.3593
Aeni, A. N., Juneli, J. A., Indriani, E., Septiyanti, I. N., & Restina, R. (2022). Penggunaan E–Book KIJUBI (Kisah Takjub Nabi) Dalam Meningkatkan Pemahaman Siswa SD Kelas V Terhadap Keteladanan Nabi Muhammad SAW. Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah, 6(4), 1214–1222. http://dx.doi.org/10.35931/am.v6i4.1113
Amatullah, D. C., & Ab, J. S. (2022). Pengembangan Media Pembelajaran Interaktif Pada Materi Bangun Ruang Sisi Datar Kelas VIII SMP Al-Azhar 3 Bandar Lampung Tahun Pelajaran 2021 / 2022. Lentera: Jurnal Ilmiah Kependidikan, 15(1), 243–250.
Astuti, W., & Nugraheni, R. (2021). Peran Guru dalam Mengatasi Kesulitan Membaca Al-Quran mencerdaskan kehidupan bangsa serta mampu mengembangkan potensi peserta. IIhtimam: Jurnal Pendidikan Bahasa Arab, 04(02), 194–207. https://doi.org/10.36668/jih.v4i2.307
Hakam, A., Amaliyah, A., Fadhil, A., & Nurpratiwi, S. (2022). Pengembangan Media Pembelajaran Berbasis Aplikasi Android ‘Bersalam’’ Dalam Pembelajaran Pendidikan Agama Islam Di Perguruan Tinggi.’ Jurnal Teknologi Pendidikan, 11(1), 118–126. https://doi.org/10.32832/tek.pend.v11i1.5838
Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275–285. https://doi.org/10.1016/j.susoc.2022.05.004
Hariyono, SM, I., & Huda, M. (2023). School Culture-Based Internalization of Nationalism and Religious Characters in Islamic Elementary School. MUDARRISA: Jurnal Kajian Pendidikan Islam, 15, 135–157. https://doi.org/10.18326/mudarrisa.v15i2.384
Hasmiza. (2025). Model Kurikulum Pendidikan Islam Di Era Digital: Mengoptimalkan Teknologi Untuk Pembelajaran Yang Inovatif. Research and Development Journal Of Education, 11(1), 164–177. http://dx.doi.org/10.30998/rdje.v11i1.28068
Lubis, R., Rahmadani, A., Fadillah, A. R., & Fadillah, F. (2025). Implikasi Perkembangan Kognitif Afektif Psikomotorik Moral dan Spiritual Peserta Didik dalam Pembelajaran pada Sekolah Dasar Kelas 6. Multimedia, Video Animasi, Web Marketing, E-Learning I.,3(1), 148–159.
Mardhiah, A., W, S., & Nurbaiti. (2022). Peningkatan Kemampuan Membaca dan Menghafal Alquran Dengan Menggunakan Strategi Reading Aloud Bagi Siswa Kelas VI SDN 6 Kualasimpang. Jurnal Pendidikan Dan Konseling, 4(4), 2282–2295.
Marjuni, A., & Harun, H. (2019). Penggunaan Multimedia Online Dalam Pembelajaran. Jurnal Idaarah, III(2), 194–204.
Marwah, & Iswandi, K. (2025). Media Pembelajaran Interaktif Berbasis Android dan Penerapannya Pada Materi Ilmu Tajwid. IQRO: Journal of Islamic Education, 8(2), 700–712. https://doi.org/10.24256/iqro.v8i2.7252
Mayer, R. E. (2024). The Past, Present, and Future of the Cognitive Theory of Multimedia Learning. Educational Psychology Review, 36(1), 1–25. https://doi.org/10.1007/s10648-023-09842-1
Muhtar, T., & Dallyono, R. (2020). Character education from the perspectives of elementary school physical education teachers. Cakrawala Pendidikan, 39(2), 395–408. https://doi.org/10.21831/cp.v39i2.30647
Neha, La Ili, & Ashari, I. (2023). Peningkatan Kemampuan Membaca Surah Al- Fatihah Dengan Metode Audio Visual Pada Mata Pelajaran Pai Kelas 1. Jurnal Ilmiah Pembelajaran Sekolah Dasar, 5(2), 142–149. https://doi.org/10.36709/jipsd.v5i2.19
Nisa, R., & Khozain, N. (2023). Development of Android-Based Indonesian Cultural Exploration Educational Game for Madrasah Ibtidaiyah Students. MUDARRISA: Jurnal Kajian Pendidikan Islam, 15 (2), 243–268. https://doi.org/10.18326/mudarrisa.v15i2.550
Nurdewanto, B., Sonalitha, E., Rusdijanto, & Sunarwan, A. (2018). Multimedia Learning untuk Sekolah Dasar. Jurnal ABDIMAS Unmer Malang, 3(2), 14–18. https://doi.org/10.26905/abdimas.v3i2.2587
Nurkholizah, D. F., Yulianti, N., Azizah, L., & Aeni, A. N. (2024). Pengembangan “BATITA” (Baca At-Tin Dan Tajwidnya) Berbasis Ppt Interaktif Pada Pembelajaran PAI Kelas IV SD. Jurnal Dedikasi Pendidikan, 8(2), 801–816. https://doi.org/10.30601/dedikasi.v8i2.5011
Parhan, M., & Sutedja, B. (2019). Penerapan Pendekatan Pembelajaran Kontekstual Dalam Pendidikan Agama Islam Di Universitas Pendidikan Indonesia. TARBAWY: Indonesian Journal of Islamic Education, 6(2), 114–126. https://doi.org/10.17509/t.v6i2.20165
Ponza, P. J. R., Jampel, I. N., & Sudarma, I. K. (2018). Pengembangan Media Video Animasi Pada Pembelajaran Siswa Kelas Iv Di Sekolah Dasar. Jurnal Edutech Universitas Pendidikan Ganesha, 6(1), 9–19.
Priyatna, S. E., Muammar, A., & Barni, M. (2024). Menyinergikan Tradisi Dan Teknologi: Optimalisasi Metode Sorogan Dan Bandongan Di Pesantren Salafiyah Melalui Media Pembelajaran Digital. Bayan Lin Naas: Jurnal Dakwah Islam, 8(2), 51–71.
Purwanti, C. I., & Fanani, A. (2024). Pengembangan Media Digital Interaktif pendukung Kelompok Kinestetik pada Materi perubahan Wujud Benda Pada Siswa Sekolah Dasar. Jurnal Studi Guru Dan Pembelajaran, 7(1 SE-Regular Articles), 201–210. https://doi.org/10.30605/jsgp.7.1.2024.3591
Rosmayanti, R., Oktaviani, S. N., Cintyaloka, A., & Aeni, A. N. (2025). Pengembangan Aplikasi Mataku Dua “Memahami Surat At- Takatsur Bersama Dubi & Ami” Untuk Pembelajaran PAI. Edusaintek: Jurnal Pendidikan, Sains Dan Teknologi,12(1),329–339.
Shafie, N., Azizan, A., Adam, M. Z., Abas, H., Yusof, Y. M., & Ahmad, N. A. (2022). Dynamic Time Warping Features Extraction Design for Quranic Syllable-based Harakaat Assessment. International Journal of Advanced Computer Science and Applications, 13(12), 48–54. https://doi.org/10.14569/IJACSA.2022.0131207
Sujarwo, Herawati, S. N., Sekaringtyas, T., Safitri, D., Lestari, I., Suntari, Y., Umasih, Marini, A., Iskandar, R., & Sudrajat, A. (2022). Android-Based Interactive Media to Raise Student Learning Outcomes in Social Science. International Journal of Interactive Mobile Technologies, 16(7), 4–21. https://doi.org/10.3991/ijim.v16i07.25739
Susanti, E., Nurhamidah, D., & Faznur, L. S. (2021). Pengembangan Media Pembelajaran Interaktif Berbasis Android Smart Apps Creator pada Mata Kuliah Bahasa Indonesia. Dialektika: Jurnal Bahasa, Sastra, Dan Pendidikan Bahasa Dan Satra Indonesia, 8(2), 178–200.
Susanti, S. S., Nursafitri, L., Hamzah, I., Zunarti, R., Darmanto, Fitriyah, Asy’arie, B. F., & Sa’ad, M. S. (2024). Innovative Digital Media in Islamic Religious Education Learning. Jurnal Pendidikan Agama Islam, 21(1), 40–59. https://doi.org/10.14421/jpai.v21i1.7553
Wahid, M. (2023). Peningkatan Kemampuan Membaca Surah Al- Fatihah Dengan Metode Audio Visual Pada Mata Pelajaran Pai Kelas 1. Al-Mihnah: Jurnal Pendidikan Islam Dan Keguruan, 1(3), 422–434.
Wasito, W. (2022). Pengembangan Media Pembelajaran Al-Qur ’ An Berbasis Multimedia Interaktif Untuk Meningkatkan Hafalan Siswa. Journal of Islamic Education and Innovation (JIEI), 3(1), 11–22.
Waton, M. N. (2023). Implementasi Teknologi Pendidikan Dalam Proses Pembelajaran Berdiferensiasi. Abnauna, 2(2), 53–65. https://doi.org/10.52431/jurnalilmupendidikananak.v2i2.2251
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Mulyana Abdullah, Ani Nur Aeni, Dini Sahila, Indri Deniawati, Selina Rizqiany, Ahmad Zaldi

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

