One Piece Flag as Symbolic Communication in Indonesian Digital Discourse
DOI:
https://doi.org/10.18326/inject.v11i2.7177Keywords:
digital nationalism, One Piece flag, Representation, symbolic reappropriation, Symbolic CommunicationAbstract
This study examines the One Piece flag controversy on X during Indonesia’s Independence Day period as a case of symbolic communication in digital public discourse. Rather than treating the debate merely as an anime fandom issue or viral digital expression, this article analyzes how Indonesian digital publics evaluated the legitimacy of a borrowed popular culture symbol in relation to national symbolism. Using a qualitative digital discourse design within a critical constructivist paradigm, the study analyzed 473 focused X posts selected from 1,596 crawled public posts and six semi-structured interviews with X users representing supportive, opposing, and conditional positions. Stuart Hall’s theory of representation and encoding/decoding was used as the main analytical framework, supported by the concepts of symbolic reappropriation and transcultural identity. The findings reveal three interpretive patterns. First, some users legitimized the One Piece flag by translating it into a language of public criticism, solidarity, and social anxiety. Second, some users delegitimized the symbol as foreign, fictional, mistimed, or improper within the Indonesian national symbolic space. Third, some users negotiated its legitimacy by accepting the flag only when it remained visually and symbolically subordinate to the Red-and-White flag. The study argues that the controversy reflects a platform-mediated process of symbolic legitimacy-making, where meaning is not only produced but also publicly tested, corrected, rejected, and limited through digital interaction. This article contributes to communication studies by showing how representation, civic expression, and national belonging are negotiated through popular culture symbols in digital public discourse.
References
Abu-ayyash, S. (2024). Representations of Palestinian Culture in the Digital Public Sphere : A Semiotic Analysis of the Thobe and the Keffiyeh. Social Media + Society. https://doi.org/10.1177/20563051231224274
Braun, V., Clarke, V., Braun, V., & Clarke, V. (2008). Using thematic analysis in psychology Using thematic analysis in psychology. 0887(2006). https://doi.org/10.1191/1478088706qp063oa
Bruns, A., & Burgess, J. (2011). The Use of Twitter Hashtags in the Formation of Ad Hoc Publics.
Creswell, J. W., & Creswell, J. D. (2023). Research Design: Qualitative, quantitative, and mixed methods approaches. In SAGE Publications, Inc. https://medium.com/@arifwicaksanaa/pengertian-use-case-a7e576e1b6bf
Fujita, Y. (2025). Everyday nationhood and digital media : Tracing identity among Japanese cultural migrants. International Journal of Cultural Studies, 1–17. https://doi.org/10.1177/13678779251371741
Gergen, K. J. (2018). An Invitation to Social Construction. SAGE Publications. https://doi.org/10.4135/9781473921276
Hall, S. (1980). Encoding/Decoding. In Culture, Media, Language: Working Papers in Cultural Studies (Vol. 7, Issue 7, pp. 63–87). Hutchinson.
Hall, S. (1997). Representation: Cultural Representations and Signifying Practices. SAGE Publications Ltd.
Hall, S., Hobson, D., Lowe, A., & Willis, P. (1980). Culture, Media, Language: Working Papers in Cultural Studies. Routledge. https://doi.org/10.4324/9780203381182
Jenkins, H. (2006). Convergence Culture. New York University Press. http://www.jstor.org/stable/j.ctt9qffwr
Jin, D. Y. (2023). Transnational Proximity of the Korean Wave in the Global Cultural Sphere. International Journal of Communication, 17, 9–28.
Kellner, D. (2007). Marwan M. Kraidy, Hybridity, or the Cultural Logic of Globalization. International Journal of Communication, 1, 48–50. http://ijoc.org/
Kharismawati, M., & Wahidati, L. (2023). Nakama: Reception of the Audience of One Piece Anime by Eiichiro Oda. ProTVF, 7(2), 218. https://doi.org/10.24198/ptvf.v7i2.41676
Kopper, A. (2020). Pirates, justice, and global order in the anime “ One Piece .” Global Affairs, 6(4–5), 503–517. https://doi.org/10.1080/23340460.2020.1797521
Lister, M., Dovey, J., Giddings, S., Kelly, K., & Grant, I. (2009). New Media : A Critical Introduction. Routledge.
McSwiney, J., Vaughan, M., Heft, A., & Hoffmann, M. (2021). Sharing the hate? Memes and transnationality in the far right’s digital visual culture. Information Communication and Society, 24(16), 2502–2521. https://doi.org/10.1080/1369118X.2021.1961006
Milner, R. M. (2016). The world made meme : public conversations and participatory media. The MIT Press.
Nowell, L. S., Norris, J. M., White, D. E., & Moules, N. J. (2017). Thematic Analysis : Striving to Meet the Trustworthiness Criteria. International Journal of Qualitative Methods, 16, 1–13. https://doi.org/10.1177/1609406917733847
Pamungkas, Y. C., Moefad, A. M., & Purnomo, R. (2024). Konstruksi Realitas Sosial di Indonesia dalam Peran Media dan Identitas Budaya di Era Globalisasi. Metta : Jurnal Ilmu Multidisiplin, 4(4), 28–36. https://doi.org/10.37329/metta.v4i4.3737
Papacharissi, Z. (2015). Affective Publics: Sentiment, Technology, and Politics. Oxford University Press.
Patton, M. Q. (2015). Qualitative Research and Evaluation Methods. SAGE Publications.
Peng, Z., Pu, Y., & Song, Y. (2022). From “Fans for Idols” to “Fans for Nation”: Review on Fandom Nationalism in China. Proceedings of the 2021 International Conference on Public Art and Human Development ( ICPAHD 2021), 638(ICPAHD, 2021), 1041–1048. https://doi.org/10.2991/assehr.k.220110.196
Russo, R., Blikstein, P., & Literat, I. (2024). Twisted knowledge construction on X / Twitter : an analysis of constructivist sensemaking on social media leading to political radicalization. Information and Learning Sciences. https://doi.org/10.1108/ILS-12-2023-0210
Shifman, L. (2014). Memes in Digital Culture. MIT Press books.
Smutradontri, P., & Gadavanij, S. (2020). Fandom and identity construction: an analysis of Thai fans’ engagement with Twitter. Humanities and Social Sciences Communications, 7(1), 1–13. https://doi.org/10.1057/s41599-020-00653-1
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 INJECT (Interdisciplinary Journal of Communication)

This work is licensed under a Creative Commons Attribution 4.0 International License.




