Ekspektasi Gamers terhadap Nilai Profesionalisme Karakter Pustakawan dalam Game Genshin Impact

Authors

  • Ananda Puspita Dewi Program Studi Ilmu Perpustakaan dan Informasi, Fakultas Ilmu Budaya, Universitas Diponegoro
  • Roro Isyawati Permata Ganggi Program Studi Ilmu Perpustakaan dan Informasi, Fakultas Ilmu Budaya, Universitas Diponegoro https://orcid.org/0000-0002-4811-722X

DOI:

https://doi.org/10.18326/pustabiblia.v9i2.4866

Keywords:

librarian, professional values, Genshin Impact

Abstract

The background of this research is the changing role of librarians because information needs are easily met in a digital world. This causes librarians to lose their primary identity and professional values. But one of the video games in the genre of adventure, fantasy, and RPG, Genshin Impact, has a library character in it. The problem with this study is to find out how expectations Babufess! members regarding the value of library character professionalism in the content of the game Genshin Impact. The aim of this research is to know the expectations of Babufess! members concerning the professionalism of the character of the library in the contents of Genshin Impact games when compared to the libraries in the real world. The research method used in this research is a qualitative research method with a phenomenological approach. Data collection techniques include observations, document studies, and in-depth interviews. Determination of informants using purposive sampling techniques with seven informants integrated into the Babufess! community. The results of this study showed that the library characters in the Genshin Impact game can be identified as librarians when viewed by their appearance; librarian characters are reliable and skillful in performing their work especially in the search for information; libraries are communicative and responsive when the publisher asks for help in searching information; library character can be polite when the librarian also values the character of a librarian; and then librarian character can show his empathy when he sees libraries having difficulty in finding information. The library characters in the game Genshin Impact are also capable of displaying various roles of the library profession that are not highlighted by the general public.

References

Abdussamad, Z. (2021). Metode Penelitian Kualitatif. Syakir Media Press.

Ahmed, W., Soroya, M. S., & Malik, G. F. (2015). Service quality of Library Front Desk Staff in Medical Colleges of Lahore. Library Management, 36(1/2), 12–22. https://doi.org/10.1108/lm-05-2014-0056

Annis, K. A. (2021). Archaeological Representation in Speculative Fiction: The Image of the Archaeologist in Star Wars (Order No. 28540930). Available from ProQuest Dissertations & Theses Global; Publicly Available Content Database. (2547072357). https://www.proquest.com/dissertations-theses/archaeological-representation-speculative-fiction/docview/2547072357/se-2

Azizah, F. F., & Anggraini, N. (2019, December). Kemampuan Forgiveness dalam Mengatasi Perbedaan Antara Ekspektasi Media Sosial dengan Realita Dunia Nyata. In Prosiding Seminar Nasional LP3M (Vol. 1, pp. 126-129). http://proceeding.semnaslp3m.unesa.ac.id/index.php/Artikel/article/view/22

Chawla, T., Eijdenberg, E. L., & Wood, J. (2021). Environmental Resilience Of Bottom Of The Pyramid Strategies Toward Single-Use Plastics: A Recipe From An Emerging Economy. Economic Effects of Natural Disasters, 161–178. https://doi.org/10.1016/b978-0-12-817465-4.00011-x

Darwin, M., et. al.. (2021). Metode Penelitian Pendekatan Kuantitatif. MEDIA SAINS INDONESIA.

Dong, X., Chang, Y., Liao, J., Hao, X., & Yu, X. (2023). The Impact Of Virtual Interaction On Consumers’ Pro-Environmental Behaviors: The Mediating Role Of Platform Intimacy And Love For Nature. Information Technology & People, 37(1), 201–222. https://doi.org/10.1108/itp-02-2021-0164

Guo, Y. R., & Goh, D. H.-L. (2016). Evaluation Of Affective Embodied Agents In An Information Literacy Game. Computers & Education, 103, 59–75. https://doi.org/10.1016/j.compedu.2016.09.013

Hatane, S. E., Emerson, B., Soesanto, O., Gunawan, R. A., & Semuel, H. (2021). Accounting Students’ Perceptions Of Work–Life Balance, Accounting Career Image And Intention To Pursue Accounting Careers. Higher Education, Skills and Work-Based Learning, 12(3), 401–418. https://doi.org/10.1108/heswbl-09-2020-0209

Heritage, F. (2022). Magical women: Representations of female characters in the Witcher video game series. Discourse, Context, & Media, 49, 100627. https://doi.org/10.1016/j.dcm.2022.100627

Hoyoverse. (2020). Version (4.6). Genshin Impact. Retrieved 2024, from https://genshin.hoyoverse.com/en/home.

Hoyoverse. (2023). Welcome to HoYoWiki!. hoyowiki. https://wiki.hoyolab.com/pc/genshin/entry/3336

Inami, D. F. L., & Nurislaminingsih, R. (2019). Analisis Bentuk Personal Branding Pustakawan Melalui Media Sosial (Studi Kasus Pada Akun Media Sosial Pustakawan di Kota Semarang, Salatiga, dan Yogyakarta). Jurnal Ilmu Perpustakaan, 6(4), 131-140. https://ejournal3.undip.ac.id/index.php/jip/article/download/23219/21247

Indonesia, P. P. (2007, November 1). Undang-undang (UU) Nomor 43 Tahun 2007 tentang Perpustakaan. Jakarta; Pemerintah Pusat Indonesia. https://peraturan.bpk.go.id/Details/39968/uu-no-43-tahun-2007

Johnston, J., Pálsdóttir, Á., Mierzecka, A., Audunson, R. A., Hobohm, H.-C., Rydbeck, K., Tóth, M., Hvenegaard Rasmussen, C., Jochumsen, H., Khosrowjerdi, M., & Evjen, S. (2021). Public Librarians’ Perception Of Their Professional Role And The Library’s Role In Supporting the Public Sphere: A Multi-Country Comparison. Journal of Documentation, 78(5), 1109–1130. https://doi.org/10.1108/jd-09-2021-0178

Kahija, Y. L. (2017). Penelitian Fenomenologis: Jalan Memahami Pengalaman Hidup. PT Kanisius.

Kholifah, S. (2018). Metodologi Penelitian Kualitatif: Berbagi Pengalaman dari Lapangan (1st ed.). Rajawali Pers.

Kristanto, Y. D., & Padmi, R. S. (2020). Analisis Data Kualitatif: Penerapan Analisis Jejaring Untuk Analisis Tematik Yang Cepat, Transparan, dan Teliti. https://doi.org/10.35542/osf.io/csah6

Luthfiyah, A., & Masruri, A. (2023). Kepribadian Pustakawan yang Humanis dalam Meningkatkan Layanan Perpustakaan (Aktualisasi Diri) di Perpustakaan Universitas 17 Agustus 1945 Semarang. Jurnal Riset Sosial Humaniora Dan Pendidikan, 2(1), 28–42. https://doi.org/10.56444/soshumdik.v2i1.308

Masriastri, I. G. A. K. Y., & Sinaga, E. (2019). Profesionalisme Pustakawan dalam Era Digital. Tampung Penyang, 17(02), 88-111. https://doi.org/10.33363/tampung-penyang.v17i01.432

Mekarisce, A. A. (2020). Teknik Pemeriksaan Keabsahan Data pada Penelitian kualitatif di Bidang Kesehatan Masyarakat. Jurnal Ilmiah Kesehatan Masyarakat: Media Komunikasi Komunitas Kesehatan Masyarakat, 12(3), 145–151. https://doi.org/10.52022/jikm.v12i3.102

Mihas, P. (2023). Qualitative Research Methods: Approaches to Qualitative Data Analysis. International Encyclopedia of Education (Fourth Edition), 302–313. https://doi.org/10.1016/b978-0-12-818630-5.11029-2

Nazhifah, D. N. (2022). Pustakawan dan Kepustakawanan (Universitas Islam Negeri Alauddin Makassar). https://osf.io/preprints/97rcm/

Nugraha, W. B. A. (2018). Pemaknaan Citra Pustakawan Dan Perpustakaan Dalam Video Game “Harvest Moon: Back To Nature” Di Kalangan Komunitas Pecinta Game (Doctoral dissertation, Universitas Airlangga). https://repository.unair.ac.id/74824/

Pappas, I. O., Mikalef, P., Giannakos, M. N., & Kourouthanassis, P. E. (2019). Explaining User Experience in Mobile Gaming Applications: An FSQCA Approach. Internet Research, 29(2), 293–314. https://doi.org/10.1108/intr-12-2017-0479

Pierson, C. M., Goulding, A., & Campbell-Meier, J. (2019). An Integrated Understanding of Librarian Professional Identity. Global Knowledge, Memory and Communication, 68(4/5), 413–430. https://doi.org/10.1108/gkmc-01-2019-0008

Pierson, C. M., Goulding, A., & Campbell-Meier, J. (2020). Professional Identity as Gateway to Critical Practices: Identity Negotiations of Public Librarians In New Zealand With Implications for LIS Education and Practice. Journal of the Australian Library and Information Association, 69(3), 286–301. https://doi.org/10.1080/24750158.2020.1777636

Priyanitama, I. F., & Alfida, A. (2022). Pemaknaan Citra Kepustakaan dalam Novel The Magic Library: Perpustakaan Ajaib Bibbi Bokken di Kalangan Pembaca Goodreads Indonesia. TADWIN: Jurnal Ilmu Perpustakaan dan Informasi, 3(1), 8–28. https://doi.org/10.19109/tadwin.v3i1.13583

Rulyah, S. (2018). Profesi pustakawan: tantangan dan peluang. Jurnal Kepustakawanan dan Masyarakat Membaca, 34(1), 029-038. https://ejournal.unsri.ac.id/index.php/jkdmm/article/view/JKDMMV34N1%2C029-038

Saidin, & Jailani, M. S. (2023). Memahami etika Dalam Penelitian Ilmiah. Jurnal QOSIM: Jurnal Pendidikan, Sosial & Humaniora, 1(1), 24–29. https://doi.org/10.61104/jq.v1i1.51

Şengel, Ü., Çevrimkaya, M., & Zengin, B. (2021). The Effect of Professional Expectations of Tour Guiding Students on Their Professional Motivation. Journal of Hospitality, Leisure, Sport & Tourism Education, 29, 100293. https://doi.org/10.1016/j.jhlste.2020.100293

Suftamdar, R., & Christiani, L. (2019). Impression Management Pustakawan Dinas Kearsipan dan Perpustakaan Provinsi Jawa Tengah. Jurnal Ilmu Perpustakaan, 8(3), 138-147. https://ejournal3.undip.ac.id/index.php/jip/article/view/26839

Sukmaningtyas, G., & Purnomo, D. (2012). Sikap Dan Ekspektasi Mahasiswa Non Kependidikan Program Profesi Keguruan IKIP PGRI Semarang Terhadap Profesi Guru. Intuisi: Jurnal Psikologi Ilmiah, 4(1), 6-11.

Sundaro, H. (2022). Positivisme dan Post Positivisme: Refleksi Atas Perkembangan Ilmu Pengetahuan dan Perencanaan Kota dalam Tinjauan Filsafat Ilmu dan Metodologi Penelitian. MODUL, 22(1), 21–30. https://doi.org/10.14710/mdl.22.1.2022.21-30

Urban, A. C. (2022). Mementos from Digital Worlds: Video Game Photography as Documentation. Journal of Documentation, 79(2), 398–414. https://doi.org/10.1108/jd-01-2022-0028

Wibawa, M. (2015). Budaya Media Sosial dan Game Online dalam Pandangan Filsafat Teknologi Don Ihde. https://philpapers.org/rec/WIBSM

Yap, J. M., Barátné Hajdu, Á., & Kiszl, P. (2024). Professional Identity and Knowledge Practices of Librarians In Critical Times of Information Disorders: A Conceptual Framework. Information Discovery and Delivery. https://doi.org/10.1108/idd-09-2023-0112

Yuliana, L., & Mardiyana, Z. (2021). Peran Pustakawan Terhadap Kualitas Layanan Perpustakaan. Jambura Journal of Educational Management, 53–68. https://doi.org/10.37411/jjem.v2i1.526

Published

2026-01-30

Issue

Section

Articles